![]() ![]() Updated value of Transparent material 40 Template compatible with latest version of the Mecabricks workshop Updated values for Orange 106 and Gold Ink 299 ![]() Added experimental script to apply a subdivision modifier to parts Updated normal wiring for all materials Updated default render samples value from 1000 to 600 Updated pearlescent material and added a procedural marble texture (Thanks to Cynaptic) Updated rubber black hex and rgb values Node includes inputs to tweak the procedural bump map values. Increased glossy and transmission bounces Turned on reflective and refractive caustics Set unit system to metric and updated viewport scale Updated replace.py to make the script work with the DAE exporter improvements Decoration shader automatically detects base material and decorated areas to apply the correct materials. Models can be imported in any Blender scenes. Script has been converted to an add-on. These settings currently only work with Blender daily builds (2.8 excluded) Added a new template that includes settings for the new denoiser. Added option to use shaders made with Principled BSDF. Corrected a bug that could prevent the add-on from importing models. Fixed a bug with transparent parts in mb_decoration. Updated Pearlescent and Metal materials for Principled shaders. Updated Default Shaders to have similar input values for both Default and Principled. Updated mb_decoration to make it work with multi-transparent parts and parts having transparent inserts. Adapted the code to make it work with the workshop exporter update. After process is completed, only the empty object is selected instead of all imported parts. Imported parts are automatically added in an empty object named after the model. Fixed issues with transparent decorated parts. No backward compatibility with Blender versions lower than 2.79. Updated materials and removed scale input. Update template with pre-defined settings for filmic and denoiser. Add-on 2.0.7 for official version of Blender 2.79 is still included Added Add-on 2.0.8b1 for Blender Daily Build Includes Add-on 2.0.7 for official version of Blender 2.79 Updated value for material Transparent 40 Added value for new material Vibrant Coral 353 Updated add-on to make it work with Blender 2.80 This is required by the latest Blender 2.80 build. Added opacity parameter for viewport materials. They are now based on the ones available in the advanced add-on Lamps located inside transparent elements (decorated or not) are now correctly lighting the scene Added Vibrant Coral color to add-on 2.0.8 for Blender 2.79 Controlled SSS radius with a mathematical function Meshes imported are the original version as modeled not as triangulated by Mecabricks Add-on fully rewritten to handle the new Mecabricks part system Fixed error log for materials not found Default value for texture extension is set to CLIP Fixed issue with old decorated transparent parts Added back colour preview in viewport solid mode Updated normal builder to exclude bevel node when specified in configuration files Updated geometry loader to handle custom split normals Added opal materials 360, 362, 363, 364 and 365 - Identical to transparent materials Set default extension of all textures to EXTEND Viewport automatically switches to object mode before importing a model Allowed the add-on to run on Blender 2.80 Updated template with settings optimized for Blender 2.90 ![]() Zip file downloaded from Mecabricks can be installed directly in Blender Removed Blender template file from package Added solid material 368 vibrant yellow Changed default roughness to improve transparent materials If you wish to scale the model, you shall go through the materials one by one and change the input scale value.įor support regarding the Lite Add-on, please use this thread in the Mecabricks forum. Move the camera away and set the clipping distances appropriately for the viewport and render cameras. If your blend file is not configured to use mm as the unit of measurement, the imported model may appear big in the viewport. It is not recommended to scale the parts as it will break the materials. If you are wondering how you could create beautiful images of LEGO models such as the ones you can see in the Mecabricks gallery, this add-on for Blender is the perfect starting point. ![]()
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